Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Asp Scout Builds on the Shipyard
| Good | Not Good |
|---|
| Edge profile can be hard to hit | About as capable as a Cobra Mk III, but it costs 3 times as much. Decidedly less capable than a Cobra Mk V. Compared to all other ships in various roles, the Asp Scout is slower, less versatile, and is less capable. |
| The “Mr. Irrelevant” of Elite: Dangerous ships. Someone has to finish last. | Wide profile is easy to hit in combat. |
| Maneuverable enough to make canyon racing fun and interesting. | It’s the flying Crunchwrap Supreme which should be awesome, and yet it isn’t. |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Medium | 2 | Dorsal and slightly laterally displaced. |
| Small | 2 | Ventral and very slightly laterally displaced. |
| Suggested Hardpoint Convergence Groups: 2S |
Role Ratings
| AX Combat | Inconceivable! |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | |
| Core Mining | |
| CZ Combat (PvE) | |
| Exploration | |
| Jumpship | |
| Laser Mining | |
| Mats Collector | |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | |
| Racing | |
| Rares Trade | |
| Res/CNB Combat (PvE) | |
| Search and Rescue | |
| Taxi | |