Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Cobra Mk III Builds on the Shipyard
| Good | Not Good |
|---|
| You can do almost any role in the game reasonably well. It’s the original small sized jack of all trades. | Weapon convergence is not good. |
| Very thin profile makes it hard to hit in combat. | Lateral thrusters are weak. |
| Great straight line speed for a small vessel. | The Cobra Mk V came along. The Mk III isn’t bad by any stretch and has nostalgia value, but the Mk V is a better at pretty much everything. Press F to pay respects. |
| People play the entire game without leaving this ship. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Medium | 2 | Dorsal and slightly laterally displaced. |
| Small | 2 | Ventral and very laterally displaced. Awkward. |
| Suggested Hardpoint Convergence Groups: 2M |
Role Ratings
| AX Combat | |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | Doable |
| Core Mining | Viable |
| CZ Combat (PvE) | Viable |
| Exploration | Viable |
| Jumpship | |
| Laser Mining | |
| Mats Collector | |
| Passenger Boat | Doable |
| Powerplay | |
| PvP Combat | |
| Racing | |
| Rares Trade | |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | |
| Taxi | Viable |