Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Diamondback Explorer Builds on the Shipyard
| Good | Not Good |
|---|
| Likely the best small size explorer ship. | Fuel scooping takes a long time compared to other exploration ships. |
| Jumps a tremendously long distance. | Requires some compromise when picking exploration modules. |
| One of the coldest running ships in the game, which helps both fuel scooping and combat builds. | It has lead underpants compared to the Diamondback Scout. |
| Great as a bubble taxi with or without a SCO FSD. Useful for shuttling a few weapons around. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 1 | Ventral and central. Clips into the floor when docked. |
| Medium | 2 | Lateral and dorsal, slightly laterally displaced |
| Suggested Hardpoint Convergence Groups: 1L2M |
Role Ratings
| AX Combat | |
| AX Support | |
| BGS | |
| Bulk Trade | |
| Core Mining | Doable |
| CZ Combat (PvE) | Doable |
| Exploration | Ideal |
| Jumpship | Viable |
| Laser Mining | |
| Mats Collector | |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | |
| Racing | |
| Rares Trade | |
| Res/CNB Combat (PvE) | Doable |
| Search and Rescue | |
| Taxi | Ideal |