Diamondback Scout

Overview

Ship SizeHardpoints
Small2M, 2S
GoodNot Good
Has potential as a small, nimble, cold running combat ship. Stealth is no longer a thing. 
Decent as a low-risk AX vessel
If stealth was still a thing, this would be the ship to do it. 

Systems

{ "type": "utility", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "gunsight", "cl": "gun", "i": 1 }{ "type": "other", "i": "cargo hatch" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "utility", "i": 2 }{ "type": "utility", "i": 3 }{ "type": "utility", "i": 4 }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "hard_point", "i": 1 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 4 }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 4 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

Role Ratings

AX CombatViable
AX Support
BGS
Bulk Trade
Core Mining
CZ Combat (PvE)Doable
Exploration
Jumpship
Laser Mining
Mats Collector
Passenger Boat
Powerplay
PvP Combat
Racing
Rares TradeViable
Res/CNB Combat (PvE)Viable
Search and Rescue
TaxiViable