Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Dolphin Builds on the Shipyard
| Good | Not Good |
|---|
| Currently the coldest running ship in the game thanks to a bug fix that vastly increased its heat radiating ability. | Other larger ships can perform its roles better. |
| Good jump range. Makes a great inexpensive explorer, a SCO taxi, plus a good passenger ship as per its primary role. | Not much combat potential with only two small weapons. |
| Very maneuverable both in supercruise and normal space. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Small | 2 | Ventral, slightly laterally displaced. |
Role Ratings
| AX Combat | Inconceivable! |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | |
| Core Mining | |
| CZ Combat (PvE) | Inconceivable! |
| Exploration | Viable |
| Jumpship | Viable |
| Laser Mining | |
| Mats Collector | Viable |
| Passenger Boat | Ideal for VIPs, Viable for bulk passengers. |
| Powerplay | |
| PvP Combat | |
| Racing | |
| Rares Trade | Viable |
| Res/CNB Combat (PvE) | Doable |
| Search and Rescue | |
| Taxi | Viable |