Federal Gunship

Overview

Ship SizeHardpoints
Medium1L, 4M, 2S
GoodNot Good
Firepower for days with a class 7 distributor and 7 hardpoints. It’s slow and has mediocre shields, so avoiding damage is hard. 
Deploy all multicannons for maximum dakka. Requires Federal rank grind. 
Has a fighter hangar. Jump range is terrible. 
It’s a brick but has surprisingly good yaw. Use it!

Systems

{ "type": "internal", "i": "life support" }{ "type": "internal", "i": "9" }{ "type": "internal", "i": "6" }{ "type": "internal", "i": "8" }{ "type": "internal", "i": "7" }{ "type": "internal", "i": "4" }{ "type": "internal", "i": "3" }{ "type": "internal", "i": "2" }{ "type": "internal", "i": "1" }{ "type": "internal", "i": "distributor" }{ "type": "internal", "i": "FSD" }{ "type": "internal", "i": "PP" }{ "type": "internal", "i": "drive" }{ "type": "internal", "i": "drive" }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "i": 5 }{ "type": "hard_point", "i": 4 }{ "type": "utility", "i": 3 }{ "type": "utility", "i": 4 }{ "type": "utility", "i": 2 }{ "type": "utility", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "hard_point", "cl": "gun", "i": 5 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 4 }{ "type": "other", "i": "cargo hatch" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "i": 3 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "thrusters" }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "i": 6 }{ "type": "hard_point", "i": 7 }{ "type": "other", "i": "fighter bay" }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "cl": "gun", "i": 6 }{ "type": "hard_point", "cl": "gun", "i": 7 }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "internal", "i": "5" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

Role Ratings

AX Combat
AX Support
BGS
Bulk Trade
Core Mining
CZ Combat (PvE)Viable
Exploration
JumpshipInconceivable!
Laser Mining
Mats Collector
Passenger Boat
Powerplay
PvP Combat
Racing
Rares Trade
Res/CNB Combat (PvE)Viable
Search and Rescue
TaxiInconceivable!