Corrosive Shell | Only works against hulls. Increases damage and improves the armor piercing of ANY weapon striking the hull. Pairs well with High Capacity on a small frag or a Pacifier. |
Dazzle Shell | Decreases target sensor acuity making you harder to detect…but it’s not clear if this works on NPCs. |
Double Braced | Use a module reinforcement instead. |
Drag Munitions | Slows your target to “zero ENG pips” speed. Doesn’t prevent boosting, though. |
Flow Control | Save a little bit of power, but there are usually better ways to do that. |
Incendiary Rounds | Changes the damage to 90% thermal. Can strip shields really well. |
Multi-Servos | There are much better ways to make a frag fire faster. |
Oversized | There are much better ways to make a frag do more damage. |
Screening Shell | Reduces reload time. Not much downside unless you specifically want another experimental. |
Stripped Down | Drops a tiny bit of mass, but there are better ways to do that. |