Fragment Cannon

Overview

Damage TypeWeapon Type
KineticProjectile Spread
GoodNot Good
Obliterating things right in front of you. Hitting things more than a kilometer away. 
Distributor draw is low. Ammo runs out fairly quickly. 
All frag builds are tried and true.Long reload unless you take a particular experimental. 
Sneaky good as a spreader of debuffs. You only need to hit with one pellet. Getting full damage is unlikely unless you’re at point blank range. 

Size Notes

Different sizes have different firing rates.

Powerplay

Pacifier

A “sniper frag”. More versatile than regular frags. 
Slightly less damage, but tighter spread and much longer range. 
Faster shot speed, longer falloff range, less jitter. 
Easier to aim and hit modules. 
A corrosive Pacifier pairs very well with projectile weapons like PAs and Cannons as a single trigger build called a Tenderizer.

Engineering

Double ShotLets you pour damage into a target. More damage per click than Overcharged, but you’ll run out of ammo very quickly.  The second shot is on a slight delay.
EfficientThey’re already a fairly efficient weapon, so not a good choice. 
High CapacityMore ammo with a bigger clip. Good for sustained damage (in CZs and such) as well as applying experimentals. 
Lightweight For mass constrained ships. 
OverchargedThe ammo efficient choice for doing big damage per hit.
Rapid FireFire faster with very short reload time, for when you want to dump ammo into a single target as fast as possible and you don’t care about ammo stores.
SturdyNo. 

Experimental Effects

Corrosive ShellOnly works against hulls. Increases damage and improves the armor piercing of ANY weapon striking the hull. Pairs well with High Capacity on a small frag or a Pacifier.
Dazzle ShellDecreases target sensor acuity making you harder to detect…but it’s not clear if this works on NPCs. 
Double BracedUse a module reinforcement instead. 
Drag MunitionsSlows your target to “zero ENG pips” speed. Doesn’t prevent boosting, though. 
Flow ControlSave a little bit of power, but there are usually better ways to do that. 
Incendiary RoundsChanges the damage to 90% thermal. Can strip shields really well. 
Multi-ServosThere are much better ways to make a frag fire faster. 
OversizedThere are much better ways to make a frag do more damage. 
Screening ShellReduces reload time. Not much downside unless you specifically want another experimental. 
Stripped DownDrops a tiny bit of mass, but there are better ways to do that.