Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Imperial Clipper Builds on the Shipyard
| Good | Not Good |
|---|
| The most agile large ship, fun to fly. | Can’t land on medium pads like other similar ships, which limits its applications. |
| You’ll outrun everything that can hurt you, and hurt everything that will outrun you. | In spite of a class 7 optional slot it has a weak baseline shield value, so your shields are always kind of thin. |
| Good for small to moderate cargo applications, AX combat and material gathering, and pirating too! | Fuel tank is small for its size. |
| An all frag hull tank build is traditional and effective. | Requires Imperial rank grind. |
| Hardpoint mix is weak compared to other ships of similar size and capability. |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Large | 2 | Dorsal and very widely displaced, atop the engine nacelles |
| Medium | 2 | Ventral and widely displaced, beneath the nacelle supports. |
| Hardpoints are awkward for fixed weapons due to being widely spaced. Gimbals and turrets are blocked by the hull when firing at various angles. |
| Suggested Hardpoint Convergence Groups: Hahahaha-no. |
Role Ratings
| AX Combat | Doable |
| AX Support | |
| BGS | Doable |
| Bulk Trade | Doable |
| Core Mining | Viable |
| CZ Combat (PvE) | Doable |
| Exploration | Doable |
| Jumpship | |
| Laser Mining | |
| Mats Collector | Viable |
| Passenger Boat | |
| Powerplay | |
| PvP Combat | Doable. (Ideal for pirating) |
| Racing | |
| Rares Trade | Doable |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | |
| Taxi | |