Krait Mk II

Overview

Ship SizeHardpoints
Medium3L, 2M
GoodNot Good
One of the most versatile ships in the game. You can do anything.Agility is a little worse than you think both in normal space and supercruise.
Power plant and power distributor are WAY stronger than they need to be, so exploit them.Missing a class 6 optional slot compared to the Python, so less cargo capacity.
You can use powerful high draw weapons and get the benefit of a fighter hangar.We’re pretty sure it was built upside down. I won’t tell if you won’t. 
One of the best AX ships.
CMDR Iri “Herder” ‘s favorite ship

Systems

{ "type": "internal", "i": "9" }{ "type": "internal", "i": "8" }{ "type": "internal", "i": "7" }{ "type": "internal", "i": "6" }{ "type": "internal", "i": "5" }{ "type": "internal", "i": "4" }{ "type": "internal", "i": "3" }{ "type": "internal", "i": "2" }{ "type": "internal", "i": "1" }{ "type": "internal", "i": "distributor" }{ "type": "internal", "i": "life support" }{ "type": "internal", "i": "PP" }{ "type": "internal", "i": "FSD" }{ "type": "internal", "i": "drive" }{ "type": "internal", "i": "drive" }{ "type": "hard_point", "i": 4 }{ "type": "utility", "i": 2 }{ "type": "utility", "i": 1 }{ "type": "utility", "i": 3 }{ "type": "utility", "i": 4 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "hard_point", "cl": "gun", "i": 5 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "gunsight", "cl": "gun", "i": 2 }{ "type": "other", "i": "cargo hatch" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "other", "i": "canopy" }{ "type": "other", "i": "canopy" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 2 }{ "type": "other", "i": "fighter bay" }{ "type": "hard_point", "i": 5 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

Role Ratings

AX CombatIdeal
AX SupportDoable
BGSViable
Bulk TradeViable
Core MiningViable
CZ Combat (PvE)Viable
ExplorationViable
JumpshipViable
Laser MiningViable
Mats CollectorViable
Passenger BoatViable
PowerplayDoable
PvP CombatViable
RacingDoable
Rares TradeViable
Res/CNB Combat (PvE)Viable
Search and RescueViable
TaxiDoable