Hardpoints
Utilities
Subsystems
Core
Optional Internals
View Mamba Builds on the Shipyard
| Good | Not Good |
|---|
| Quite fast in a straight line, good for jousting style combat. | You’re not going to out-turn anyone.
|
| Good hardpoint variety, and they’re all on top of the ship. | The class 6 power distributor is a little weak for the hardpoints, so you’ll have to use efficient or low draw weapons for part of your build. |
| Enormous shields for its size. | It’s difficult to do roles that aren’t combat due to lack of optional slots. |
| Less drifty than the Fer-de-Lance (FDL), and has a centered pilot seat. | Pound for pound, the FDL and Python Mk II are more capable combat ships in their respective realms. |
| Handles heat reasonably well. | |
Hardpoint Notes
| Size | Number | Notes |
|---|
| Huge | 1 | Dorsal and central. Easy to aim. |
| Large | 2 | Dorsal and widely laterally displaced. Not good for fixed weapons. |
| Small | 2 | Dorsal and laterally displaced. |
| Suggested Hardpoint Convergence Groups: 1L1S on either side. |
Role Ratings
| AX Combat | Doable. |
| AX Support | Inconceivable! |
| BGS | |
| Bulk Trade | Inconceivable! |
| Core Mining | Inconceivable! |
| CZ Combat (PvE) | Viable |
| Exploration | Doable. |
| Jumpship | Inconceivable! |
| Laser Mining | Inconceivable! |
| Mats Collector | |
| Passenger Boat | Inconceivable! |
| Powerplay | |
| PvP Combat | Viable |
| Racing | Viable |
| Rares Trade | Inconceivable! |
| Res/CNB Combat (PvE) | Viable |
| Search and Rescue | |
| Taxi | Inconceivable! |