Type 10 Defender

Overview

Ship SizeHardpoints
Large4L, 3M, 2S
GoodNot Good
Highest hull hardness in the game, so you take the least hull damage.It’s rare to get all of the hardpoints on target at once.
Turret Builds.It’s a giant space brick. Slow and ponderous to turn.
Has a fighter hangar.It was supposed to be a large AX ship, and you can use it for that, but it’s not nearly as good as it should be for AX.
Great cockpit view.Other ships in its class perform their roles much better.
Ramming damage is like a well thrown brick.
Highest hypothetical DPS by total hardpoints in the game, but…

Hardpoint Notes

Grouping hardpoints into 3 groups (left 2L1M, center 1M2S, right 2L1M)
improves convergence at medium and long range. 

Systems

{ "type": "internal", "i": "6" }{ "type": "internal", "i": "5" }{ "type": "internal", "i": "12" }{ "type": "internal", "i": "11" }{ "type": "internal", "i": "10" }{ "type": "internal", "i": "9" }{ "type": "internal", "i": "8" }{ "type": "internal", "i": "7" }{ "type": "internal", "i": "4" }{ "type": "internal", "i": "3" }{ "type": "internal", "i": "2" }{ "type": "internal", "i": "1" }{ "type": "internal", "i": "distributor" }{ "type": "internal", "i": "life support" }{ "type": "internal", "i": "FSD" }{ "type": "internal", "i": "PP" }{ "type": "internal", "i": "drive" }{ "type": "internal", "i": "drive" }{ "type": "internal", "i": "drive" }{ "type": "internal", "i": "drive" }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 8 }{ "type": "gunsight", "cl": "gun", "i": 8 }{ "type": "misc", "i": "landing gear" }{ "type": "other", "i": "canopy" }{ "type": "other", "i": "fighter bay" }{ "type": "other", "i": "canopy" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "utility", "i": 1 }{ "type": "other", "i": "cargo hatch" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "utility", "i": 2 }{ "type": "utility", "i": 5 }{ "type": "utility", "i": 6 }{ "type": "utility", "i": 3 }{ "type": "utility", "i": 4 }{ "type": "utility", "i": 7 }{ "type": "utility", "i": 8 }{ "type": "hard_point", "i": 6 }{ "type": "hard_point", "i": 7 }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "i": 4 }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 5 }{ "type": "hard_point", "i": 8 }{ "type": "hard_point", "i": 9 }{ "type": "hard_point", "i": 9 }{ "type": "hard_point", "i": 8 }{ "type": "hard_point", "cl": "gun", "i": 9 }{ "type": "hard_point", "cl": "gun", "i": 5 }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "hard_point", "cl": "gun", "i": 7 }{ "type": "hard_point", "cl": "gun", "i": 6 }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

Role Ratings

AX CombatViable
AX SupportViable
BGSDoable
Bulk TradeDoable
Core MiningDoable
CZ Combat (PvE)Viable
ExplorationDoable
JumpshipInconceivable!
Laser MiningViable
Mats CollectorDoable
Passenger BoatDoable
PowerplayDoable
PvP CombatInconceivable!
RacingInconceivable!
Rares TradeDoable
Res/CNB Combat (PvE)Viable
Search and RescueDoable
TaxiInconceivable!