Type 9 Heavy

Overview

Ship SizeHardpoints
Large5M
GoodNot Good
Hauls the second most potential cargo in the game…It looks and mooooooves like a Space Cow.
…at less than half the price of the ship with the most.NPC factions use this as a combat ship. Don’t be that guy.
You can’t be mass locked by all small and most medium ships.The ships that can mass lock you are a real threat.
Large fuel tank.

Systems

{ "type": "internal", "i": "11" }{ "type": "internal", "i": "10" }{ "type": "internal", "i": "9" }{ "type": "internal", "i": "8" }{ "type": "internal", "i": "1" }{ "type": "internal", "i": "7" }{ "type": "internal", "i": "6" }{ "type": "internal", "i": "5" }{ "type": "internal", "i": "4" }{ "type": "internal", "i": "3" }{ "type": "internal", "i": "2" }{ "type": "internal", "i": "distributor" }{ "type": "internal", "i": "life support" }{ "type": "internal", "i": "PP" }{ "type": "internal", "i": "FSD" }{ "type": "internal", "i": "drive" }{ "type": "internal", "i": "drive" }{ "type": "utility", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "gunsight", "cl": "gun", "i": 4 }{ "type": "other", "i": "cargo hatch" }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "misc", "i": "landing gear" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "i": 2 }{ "type": "misc", "i": "thrusters" }{ "type": "other", "i": "fighter bay" }{ "type": "other", "i": "canopy" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "utility", "i": 2 }{ "type": "utility", "i": 4 }{ "type": "utility", "i": 3 }{ "type": "hard_point", "i": 3 }{ "type": "hard_point", "i": 1 }{ "type": "hard_point", "i": 4 }{ "type": "hard_point", "i": 5 }{ "type": "hard_point", "i": 5 }{ "type": "hard_point", "i": 4 }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "hard_point", "cl": "gun", "i": 5 }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

Role Ratings

AX CombatInconceivable!
AX SupportInconceivable!
BGS
Bulk TradeIdeal
Core MiningDoable(Core mining requires at least some maneuverability)
CZ Combat (PvE)Inconceivable!
ExplorationDoable
JumpshipInconceivable!
Laser MiningViable
Mats CollectorDoable
Passenger BoatDoable
PowerplayDoable
PvP CombatInconceivable!
RacingInconceivable!
Rares TradeDoable
Res/CNB Combat (PvE)Inconceivable!
Search and RescueDoable
TaxiInconceivable!