Viper Mk IV

Overview

Ship SizeHardpoints
Small2M, 2S
GoodNot Good
Can be made impressively tanky for its size. Slower and less maneuverable than the Viper Mk III.
Trying to kill one of these in a RES site is frustrating.

Systems

{ "type": "utility", "i": 1 }{ "type": "gunsight", "cl": "gun", "i": 0 }{ "type": "hard_point", "cl": "gun", "i": 4 }{ "type": "hard_point", "cl": "gun", "i": 3 }{ "type": "gunsight", "cl": "gun", "i": 1 }{ "type": "hard_point", "i": 3 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "other", "i": "cargo hatch" }{ "type": "other", "i": "canopy" }{ "type": "hard_point", "cl": "gun", "i": 1 }{ "type": "hard_point", "cl": "gun", "i": 2 }{ "type": "utility", "i": 2 }{ "type": "hard_point", "i": 4 }{ "type": "hard_point", "i": 2 }{ "type": "hard_point", "i": 1 }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "landing gear" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "thrusters" }{ "type": "other", "i": "canopy" }{ "type": "other", "i": "canopy" }{ "type": "misc", "i": "thrusters" }{ "type": "misc", "i": "heat vents" }{ "type": "misc", "i": "heat vents" }

Hardpoints

Utilities

Subsystems

Core

Optional Internals

Role Ratings

AX Combat
AX Support
BGS
Bulk Trade
Core Mining
CZ Combat (PvE)
Exploration
Jumpship
Laser Mining
Mats Collector
Passenger Boat
Powerplay
PvP Combat
Racing
Rares Trade
Res/CNB Combat (PvE)
Search and Rescue
Taxi